![]() A tip here is that dragging over the numerical value gives finer control than dragging the slider itself. I find the most accurate way to do this by moving the camera with the Distance/Dolly control from the Camera Tab. We want to create a smooth motion between two keys that slides the camera with respect to the object. The only difference here is that we are moving IN or OUT of the object. The dolly shot works just like the pan shot. A camera doesn’t change Focal Length or Aperture settings mid shot. (My preference is to do this using my mouse and keyboard controls rather than the XYZ position.) Don’t change the state of Depth of Field or Focal Lengthunless you’re adding a focus pull to the shot. Just slide the camera slightly to the left or right. Move the camera’s physical location only to location 2.Keyframe location 1 and move the playhead to where you’d like the motion to stop.These settings include physical location, Depth of Field and Focal Length. However, I have seen the term come to refer to a motion of the camera ACROSS the object. Technically, I believe a panning shot is where the camera remains stationary and just turns back and forth. The pan shot is another very common shot. Create a keyframe with the playhead at time 0, move your playhead to the time you want the pull to end, choose a new Focal Distance, and create another frame. Smaller values will create a quicker falloff outside of your focal distance. Remember that the larger the F Stop value is, the more of the image will be in focus. I adjust the F Stop value because that makes the most sense to me. Aperture and F Stop will move together as they are just the inverse of each other. I set this by selecting the “eye” icon and simply clicking on what I want to be in focus on my model in the graphics area. Choose your Focal Distance (what distance you’re focusing on).From the Camera Tab, check on “Enable Depth of Field”.Ideally you would choose two points that are at different depths in the image. Fortunately for us, it’s much easier to create in a rendering than it is in real life (take that Hollywood)! This technique uses a low Aperture setting and simply just moves focus points from one point to another. Once you know what’s going on, you’ll see this technique used somewhere in everything you watch. The pull focus (also known as rack focus) is one of the most common shots you’ll see in TV shows and movies. For each keyframe, you may right click the camera in the list of cameras on the Camera Tab and choose “add keyframe”, OR with the camera selected you wish to store, hit Ctrl+Shift+K.Īlright, here are the techniques we will be looking at today: In this session, we’ll be creating keys for cameras only. If you’re following along in Visualize Pro, you will also want to have your timeline turned on (Ctrl+L). We’ll look a 5 different film shots you can recreate in this session, but my goal is always to make things feel as smooth and organic as possible. Now we’re going to use those controls to do something interesting! Before we get there, I have 3 overarching goals whenever I am rendering videos. We boiled it down to the fact that we can accomplish most of our goals with cameras by simply adjusting the camera’s Aperture, Focal Length, and physical location. Last time, we discussed what controls we have on a camera and what they impact. If you just can’t wait for the next session (or want to see it in action), go ahead and watch my webinar which covers this topic below: In this article I hope to give you some concepts you can use to simply add life to your renderings using Visualize Professional. In our last session, we talked about how a camera works and in this session we’ll cover some common video moves that you can re-create in your digital world. So to that end, I’ve created these resources for you. That being said, not everyone thinks like a videographer. With the speed and consistency that Visualize provides, I think a rendered video with simple camera motion has the most “bang for your buck.” It has all the signs of making you an all-star when it comes to minimizing effort and maximizing impact. With Visualize becoming available, I’ve changed my tune. With PhotoView 360, I always pushed for people to just create static images. Rendering is a great way to get more from your models. There is something satisfying about optimizing your time. ![]() It’s what we’re all aiming for isn’t it? We all want to expend as little effort as we can and get as much for it as possible.
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